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Diablo 3 Witch Doctor

Witch Doctor Links:

Witch Doctor Guides

Witch Doctor Builds

Witch Doctor Inferno MF Build

Witch Doctor Inferno Belial Build and Strategy

In Depth Witch Doctor Pet Guide

Witch Doctor Pet Scaling Beyond Nightmare

Inferno Butcher Kill in 25 Seconds

Witch Doctor Pet Scaling Research



Witch Doctor Overview by FM:



Rather than make this a complete review that might include my build, gear, etc, I'm just going to talk about the interesting points.
The witch doctor's resource is not as straight forward as it seems like it should be. I mean its just mana right?

The mana cost on your spells, and your total mana pool, go up every level. This has two effects:
1) Attributes that add mana gets less useful - this is a really minor issue 2) Your mana regeneration gets slower and slower

The second point is what I noticed. There seems to be an expectation that you will add some mana recovery to your build, whether its from runes or gear. I think adding a small amount of +mana on hit will be sufficient for my build, even if they don't count each aoe target as a hit.

I thought locust swarm was going to suck, but paired with a slow two handed weapon, 5 stacks of soul siphon, and the rune that makes it spread to 2 targets it is AMAZING. Its like setting everything on the screen ON FIRE. It seemed like it would jump up to 15 yards away, so enemies didn't even have to be close or bunched up for it to work - some enemies really scatter far apart though, but I would just use poison dart/haunt on those. It has great synergy with the passive that reduces enemy damage when affected by poison and even has decent damage per mana for bosses. My approach to most situations was soul siphon, grasp of the undead, locust swarm, pick up loot. Pepper high health enemies with haunt and add poison dart to taste.

The gargantuan, which I named Francis, did much better than I thought it would. Francis only died about 6 times on normal and most of that was to some really bad rare/champion group. There were only two bosses that killed him and even then it took long enough that I could recast him. My problem was noticing I needed to recast since I wasn't used to him dying. Dogs, on the other hands, die often. I don't see myself taking them without taking sacrifice.

Haunt was great for champions, rares, and bosses. The survival passives, particulary the one that lets you cheat death every 90 seconds, were very useful - I never died in normal, but the cheat death passive kicked in several times and saved me. I did have a lot of health from vitality and +health from orbs though (I had around 2k life at the end of normal and +450 health from orbs).
Soul siphon continued to be overpowered throughout normal, but I can see how the proximity it requires could be a problem in latter difficulties. At level 30 5 stacks would take my dps from 220 to 420, which was nuts.

Acid cloud was dissapointing. I tried to make it work, but locust swarm was always much better for aoe.
Locust swarm and haunt are great for times when you can't stand still. The short range on locust swarm sucks, but keeping poison up for 8 seconds per cast to reduce enemy damage (with the passive) is helpful.
I played with a buddy, who played a barbarian. He and I bought the first Diablo when it came out not knowing what it really was, then took 2 days off to play Diablo 2 lan style, then yesterday off to play Diablo 3. This game did not dissapoint. I got bored with saying 'wow look at that' in vent after doing it for ten hours.
Also, in the 15 hours we had we only spent 3 hours not playing due to server issues, which I thought was pretty awesome for the release day of such a popular game. As a final vote of confidence, if someone told me I had to pay $15 a month for D3 I would without even thinking about it.

Witch Doctor Overview:


Witch doctors are spiritual warriors who summon dead souls and crawling creatures to do their bidding. By surrounding themselves with conjured zombies and vermin, witch doctors are free to assault their enemies with exploding skulls, acrid poison clouds, and wasting curses.

The ability to infect, slow and terrify their enemies gives witch doctors unprecedented control over a battlefield. They can manipulate opposing attacks and movements with debuffs and crowd control spells, rendering enemies easy prey for hungry pets. Witch doctors can also lay down fields of fire and venom that slowly leech life from advancing foes.

Although some witch doctors avoid melee combat in favor of augmenting their pets and crippling their enemies from afar, they are also more than capable of slaying weakened foes with their own hands.


Witch Doctor Lore:

I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.

The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.


Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to "The Unformed Land" (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.


The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.


Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one's self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply.


Unfortunately, there was intense social upheaval among the tribes due to an incident involving their most current war (inasmuch as I could discern in the ensuing bedlam), and the charged atmosphere warranted my quick departure before I could ask anything further of my hosts
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D3 Portable Installation on a USB Flash Drive


Diablo III plays wonderfully installed on a USB flash drive.

No lag or anything. (Well, no more than usual.) I already had D3 installed on my computer at home, and I just copied the entire Program Files\Diablo III folder onto a 16GB USB 2.0 drive.

This is useful for going to a friend's house, a school computer lab, your work computer... instead of having to download and install ~8GB each time, just bring your flash drive with you.

Anywhere there's a computer capable of running D3 you can just plug and play, and you'll find all your characters/settings/keybindings intact.

A note about space: You'll need more than 8GB. A "8GB" flash drive has an actual capacity of about 7.5GB, and the D3 client is already at ~7.75GB and likely to get larger from patches, etc., in the future. That's why I used a 16GB drive.

Hope this info helps someone else-- have fun!
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Diablo 3 Barbarian

Barbarian Sections:

- Diablo 3 Barbarian Guides

Barbarian Builds

- Barbarian Solo Farming Guide






Overview:



Barbarians are savage wanderers who never flinch from close-quarters combat. Mighty ground stomps, leaping attacks and dual-wielded slashes leave a barbarian’s enemies dead in their boots and send any survivors fleeing for cover.


Thanks to their size and strength, barbarians can dominate a melee with nearly any combination of weapon and approach, though they tend towards massive and imposing weaponry. Barbarians are no strangers to the pains of battle, and often fare better in the midst of several opponents, taking and giving cuts, than when attempting to chase down single targets.


Barbarians’ attacks are primarily melee focused. Their quick weapon swings whittle down the number of weaker foes in seconds, while their slower, ground-shaking slams and stomps can send approaching hordes reeling and crack the armor of mightier foes.





Barbarian Biography:

In my journey to catalogue the various denizens, civilizations, and fauna of our world, I have traveled far and wide, but never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion's Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.
Instead, I stand here looking at a mountain that has been torn asunder by some extraordinary force. The sight, I must confess, is incomprehensible. Yet what I see before me cannot be denied.

What truly happened here? Where are those majestic warriors of old?

Though they were once misunderstood as simple, bloodthirsty invaders, the long and noble history of these proud people is now rightly acknowledged. And therein lies the greater tragedy here, for those of us familiar with the nobility of the barbarians remember too what they call their "vigil", the concept that lay at the very heart of their culture. The barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior's death, and their spirits shall roam the land without honor for all eternity.

If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?
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Diablo 3 World Map

Here is the Diablo 3 World Map. Click the map for the full image.



Caldeum

* Rivals Diablo II's Kurast in size.
* Located in Kehijstan.
* Began to decay after Kurast's nobles fled their city and took up residence in Caldeum and brought with them a sense of entitlement.
* When the unifying Emperor of Kehjistan became ill and died, the Zakarum returned and the city fell into chaos.

New Tristram

* Fell into decrepitude after the cathedral was looted.
* Now comprised of shacks and the old inn.
* Town formed by merchants looking to make a profit off of the legends of riches found in the cathedral.
* Cain says that there is still value in the cathedral in the form of ancient tomes.

Confirmed Zones: Leoric Highlands (More will be posted here soon!)
Confirmed Dungeons: Forgotten Tombs

Please post a comment below if you have discovered other maps or locations.
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Diablo III Witch Doctor Spotlight Video



"He may look unimposing but underestimate the Witch Doctor at your own risk. With a bag full of tricks and powerful magic, this righteous shaman can not only cripple his enemies' bodies but their minds. Watch this spotlight video then tell us what you think about this class!"

To the umbaru, their mortal duration is but a pale shadow of the Unformed Land, a testing ground for those wishing to ascend to the higher plane. And only the witch doctors are able to look upon the Mbwiru Eikura, through mastery of potent herbs, bloody rituals, and an intense focus known as the Ghost Trance. Their combined spiritual and military acumen has earned the witch doctors a place of status and reverence amongst the tribes. Theirs is a calling that requires an incredible degree of courage, self-sacrifice, wisdom, and foresight.
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Diablo 3 Strategy Guides

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Wilson Answers Diablo 3 Solo Gameplay Question


Solo Gameplay

Is it possible to play the game alone? Does it make a difference whether or not I play in a group or solo? Are there better drops, are there more monsters? Is there any special incentive to play one way over another?

Wilson: We’re trying to make the game slightly more attractive to play cooperatively. When you play in a group, each player gets maybe a little bit more loot, but not necessarily any better loot than you’d get in a solo game. The drop system in Diablo works like a slot machine, the more drops you have, the greater chance you have to get something better. So the co-op situation is fine-tuned so that the chances of monsters appearing are higher. Let’s say we’re playing with 3 people, all together, and we defeat a skeleton. The skeleton drops something for everybody, but your drop can only be seen for you, nobody else. So we no longer have to fight with others to get our fair share of drops.

We don’t want players to be alone, we’d rather they be in a group. You might be at a slight disadvantage playing solo, but not enough that you won’t want to play. We adjust automatically whenever players join or leave. You likely won’t see any loot changes from boss kills, and it’s not necessary, since when he dies everyone will get their own loot, which is the biggest change from Diablo 2. This can become advantageous if you exchange and trade your drops with theirs and is another way to bring players together. It’s also one of our main objectives, we want players to be level with each other and we don’t want them to be discouraged to overcome obstacles together [at the risk of maybe not getting any loot]. We don’t want people to be like “I don’t want to play with you because you steal all the loot.” So we remove the possibility to do this, so the experience can be positive for every individual who decides to play.
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