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Wizard Inferno Guide


Wizard Inferno Guide submitted by Arktem.

My experience includes Diablo 2 Hardcore for 5+ year. WoW Hardmode Raiding for 5+ Years, US 4th). And currently Act 4 Inferno on Diablo.

For those wanting a Video of how this works, or just want to chill and watch a stream, my stream page is located below.

www.twitch.tv/ArkD3/

Keep in mind as you are reading this that things CHANGE depending on if you are with a group or if you're solo. Many strategies, gear choices, and specs are far more viable in a group environment.

I wrote this all very quickly and probably missed a lot of stuff. I'll be happy to edit more/Fix some if people find it useful. If people get butthurt about "Mathcraft" for any of my recommendations below I will be happy to include numbers to support any of my claims.

Build

http://us.battle.net/d3/en/calculator/wizard#alQSOR!XYT!cYYZYb

Basic build, that is useful for any and all situations. Some people prefer to replace Blizzard with Arcane Orb + Temporal Flux. Both are 100% viable, and both have their pros and cons.

Blizzard gives you a lot more control over mobs, basically it's the "Safe Route".

Arcane Orb gives you more Damage, but you have to be much more careful.

Everything else should basically stay the same in nearly all situations. Diamond skin, while very strong early on, loses a lot of it's usefulness simply because it does not scale. The only time it can be useful is for Reflect Damage mobs, which can easily be dealt with by having a few extra pieces with + Life on Hit (Note, this isn't % Life Steal), and swapping to them when the need arises.

Gear

Boots - Every single boot you buy should have 12% movement speed. Nothing else matters.

Weapons -

2h - Two Handed weapons are superior damage over 1h/oh Combo, but they have the disadvantage of being much slower animations.

1h - have the advantage of having much faster attack animations, which in a kite spec is extremely important.

Please note if you are not using a signature spell, which I don't personally recommend, then you should always go with a strong 2h if you can get your hands on one.

Guide continued after the page break..

Stats

Vitality - Get 30k, maybe a bit more, then focus on other stats.

All Resist - Your number 1 defensive stat. Far more important than Vitality, assuming you have around the 30k mark.

IAS (Increased Attack Speed) - Far from useless as others seem to say. Anyone who has done testing with it knows the value of it. If you are not running a Signature Spell then IAS loses much of it's value, but again there really is no reason not to have a signature spell.

With a signature spell, and more specifically a kite solo spec, IAS is a god send. Being able to cast spells while kiting, and not lose any movement time, is absolutely amazing. I would highly recommend this stat to anyone who primarily does Solo Kite strategies.

INT - More damage is always good, but it also has an increased advantage of giving us All Resist which is HIGHLY valuable.

Crit Chance - Now that the Critical Mass build has been nerfed crit has lost much of it's appeal. With that said, once you reach about 15% crit, which isn't very difficult, it has the bonus of making Crit Damage Highly valuable.

Crit Damage - With a semi decent Crit chance, 10-15% crit damage is a very good stat to have. With 15% crit the value of having an Emerald (+70% crit damage) greatly outweighs the DPS value of a single Ruby (Bonus damage).

Magic Find - Do not have any magic find stats on your main gear. Assuming of course you don't have something better. Instead get together a strong Magic find set to keep in your bags at all times. When a boss/Last mob is about to die, swap really fast to your magic set.

Farming Spots


*Save yourself some time and pain and just skip act 2.*

Act 1 - I personally skipped all of act 1 and went straight to act 3. I just don't find the loot to be of any use, especially considering the AH. With that said many people choose to farm "The imprisoned Angel" and work their way towards Butcher.

Act 3 - Siege-breaker runs. First start a game on "Kill the Siege-breaker" and then teleport to the Bridge. This will give you "Tyrael" as a companion. Once you have him teleport to the Bridge of Korsikk. The mobs in this location are very easy to kite, as well as generally not having many "Bad Combos". This is by far my favorite place to farm. Once you reach a 5 stack kill Siege-breaker.
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Inferno Farming Tips / Guide

Inferno Farming Tips / Guide submitted by mvtsc2.

This is my guide for Act I or II Inferno Farming. I myself run these as a Barbarian but these runs work for any class.

First some tips:

1) Get some MF gear and use it.

Obviously having +20% MF on every piece of gear you wear and fight with would be great, but the chances of it having great combat stats aren't exactly high. Instead make sure you have in your inventory at all times a helmet with +MF and a socket in it with a +MF gem, I have a perfect square, and along with that a 1 space item with +MF (amulet, belt, ring), I picked up a +23% MF amulet for 16k on the AH.

I have this in a nice little square with my potions and wearing them adds +60MF for 3 inventory slots, put them on when you get the elite mob or boss to low health for profit. If you can keep a full set of MF gear in your stash back home that's an extra bonus.

With 5 stacks of neph and the full gear I easily smash 200MF. MF on followers is nice but since any MF on them only transfers 20% of that total to you, probably better to give them stats that make them somewhat useful, not that I find any of them to be particularly stunning. PS: I'm sure + Gold is great also but it's more a nice to have thing than anything else I'd say.

Guide continued after the page break..

2) There's no point killing just bosses without Neph stacks.

Killing any boss with 5 Neph stacks generally nets you 2-3 rares. Killing them with 0 nets you 0, so far for me at least. I've never tried to specifically kill one boss and have my full +MF gear in inventory to swap on when they get low but I'm sure that's not a way to cheat the system. Kill bosses as part or at the end of a farming run.

3) Found a Goblin / Jar of Souls style event and aren't on 5 stacks? Then don't do it, yet.

Instead just TP and go farm up some more stacks then use waypoints and the portal to get back to that event with the ability to farm it for what it's really worth. Also for goblins don't attack them when you can't kill them fast enough. As a barb this for me means not attacking them when wrath of the berserker is down. Sure I can sometimes smash one down without it but after having lost 4 I don't like to take that chance.

It's also the reason why I took stunning charge off my templar follower, he's far less likely to pull mobs or start a goblin running from ridiculous range when you don't take that ability. As an additional tip for golbins and all mobs that try to keep range on you, they are not smart and will pretty much just move directly away for you. If you can use dash / jump / teleport skills to put the goblin or mob between yourself and a wall there is a good chance they will run directly away from you and in to a wall making it a far easier kill.

Right, after getting the probably quite obvious points out of the way here's on to my "farming runs". I haven't mastered the ones in Act 2 yet and the one in Act 1 was completely sub par compared to some of the ones posted above, however be warned, if you're anything like me you'll be stuck farming Act 1 for a LONG time so this farming run may just make it more interesting. As an additional note the quality of the loot you find in Act 1 isn't REALLY long term stuff, sure you can find some good stuff but I'd actually advise that you simply just aim to get gold and grab stuff off the AH, aside from farming you do get decent gold from completing mini events and quests.

Act 1 run: Skeleton King

Start at the cathedral leoric's passage part, keep heading down killing the decent mobs and stop before getting to the king, head to the cemetery, clear all three crypts there and then go kill skelly with your stacks.
From here you can just rinse/repeat or continue to the next stage as the sword sections are relatively easy, the second stage of this has two guaranteed yellow/blue packs and likely a third and possibly fourth very close by in the forest along with the king of the hill or whatever event for a mini boss and some more cash.

 The section after the second sword piece to Araneae is rather barren but getting to Araneae will give you the easiest of the three "big boss" battles in Act I in my opinion and a load more rares to boot. The section from Araneae to the Warden is really not worth doing IMO, six big areas, of which four require you to search around on means I definitely wouldn't keep going through this bit.

Run 2: Warden/Butcher.

 Start on the trapped prisoners quest (9.5 in log) and clear that level, then go and clear the good old cemetery again before coming back to finish off the Warden. From here just keep on trucking and kill Butcher.


ACT II: Maghda Farm

Start at City of Blood part II. (3.2 in log). Clear the town which should net you two stacks. Then clear the area around Black Canyon Bridge to get up to 5, there's also one really easy event that can appear in the area before the Bridge with a Resplendent Chest reward, Crazed Miner is relevant NPC. Then just head back to Maghda and down her, this shouldn't be TOO hard. Her "swarm" attack is easy to dodge when you aren't fighting her directly and so long as you dodge the very obvious and slow "power attacks" from the Maghda's thrall minions you shouldn't die.

From here you can keep on going as far as you like up until Zoltun Kulle or repeat. Although the Oasis got horribly nerfed when it comes to chests (Resplendent removed from both Ransacked Cellar and Waterwheel w/ Mundunogo) the area itself is filled with events/dungeons and elite packs. The sewers and all quest dungeons to do with the various Zoltun Kulle body parts are also filled with boss packs as well.

When you reach Zoltun Kulle though you hit a complete brick wall. This guy is 100% unkillable without using one specific build that is based entirely around ranged fury generation and spamming weapon throw, if you get in to melee range of his golems you'll get hit at least twice for around 20% of your health each time with only a 50% chance to activate revenge. The build required to safely kill Kulle is terrible for farming and the whole things reeks of terrible game design. Kill him if you want but you'll have to lose all stacks to do it and it'll be slow as hell.


Belial Farm. 

I haven't ACTUALLY tried this yet so what follows is theory crafting. Personally I don't find any of Belials attacks TOO tricky to deal with. So long as you dodge the circles as they appear and don't get unlucky with the posion meteor shower style attack you shouldn't die to him. There is one elite mob just outside him and the additional stacks shouldn't be too hard to grab from Alcarnus / Bridge areas. Feedback would be appreciated.

BONUS: This is again untested but there appear to be TWO events in Desolate Sands that can give Resplendent Chests without a fight to reach them, neither are guaranteed to appear on map generation. I don't know the names of either but one is noticeable by a spiral formed from a dead worm, at the centre of the spiral is the chest, upon activating it mobs will spawn so you can either try to grab stuff ASAP and get out, grab stuff and just die or be a man and fight your way out. 

The other is involved with an NPC called Lyndo who says there is a portal who killed his brother but made him rich. You activate this by using the nearby "ancient device". I've only done this event once and it just threw a Resplendent Chest out at me. A quick bit of googling suggest this chest isn't 100% though. You may just get mobs to appear or some gold.


Also check out the Farming Routes page and the Inferno Gearing Guide

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Diablo III Patch 1.0.2a – v.1.0.2.9858 Notes

Diablo III Patch 1.0.2a – v.1.0.2.9858 (5/31/2012)

General

Tooltips for the following class abilities have been updated to reflect changes made in patch 1.0.2 and previous hotfixes:

Demon Hunter

Smoke Screen (Skill Rune – Lingering Fog)

Monk

Fists of Thunder (Skill Rune – Quickening)

Mantra of Healing (Skill Rune – Boon of Inspiration)

Wizard

Energy Armor (Skill Rune – Force Armor)

Nigel Cutthroat has recently fallen on hard times and will now drop lower quality items when slain

Gold and quest experience rewards for replaying "Heart of Sin: Get the Soul of Azmodan" have been reduced

Gold and quest experience rewards for replaying "Heart of Sin: Go to the Keep" have been removed

Auction House

The maximum duration for posted auctions has been reduced from 48 hours to 36 hours
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Core of Areat Gold Farming

Diablo 3 Core of Areat Gold Farming Guide submitted by adalon.

So if you don't mind really repetitive easy fights, there's a decent farm for gold as a monk (you could easily do this as other class, but I did it as a monk). Pulls approximately 300k/H with potential for more (I only have 190 GF).

You do this on nightmare since you can clear it crazy fast and the difficulty:gold ratio doesn't scale that much better in Hell.

This is the build set-up I use: http://us.battle.net/d3/en/calculator/monk#aeXjik!abY!aZbbZc

It's all about stacking massive damage/AoE

You just start at the core and run to the end and you'll hit a checkpoint, but don't go into Azmodan's lair.
Stack GF and Pickup Radius as well as get some movespeed boots. If you can get your damage high enough, you basically 1hit everything in the area and 2 hit champs.

Start at one end, clear to the other end but don't pick up anything. The items that drop won't be good enough to justify it. Just keep running. The pickup radius will continue to grab gold while you run by and save you time. Open the chests and run. You don't even have to wait for it to hit the ground if you have ~40 increased pickup radius.

You should be able to clear it in about 80 seconds + 10 seconds to leave the game. It easily pulled me 5-6k a run.

I'm sure there are other areas that can do this, but The Core is a straight line and easy enough with very easy enemies when you're lvl 50+. There's probably better item/gold farm somewhere else, but this is mindless and can help grab you that 950dps weapon to start farming A1i more efficiently.
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Diablo 3 Drop Rates Spreadsheet

Treasure Goblin / Pygmy / Bandit / Seeker Drop Rate Spreadsheet Submitted by Pyrophobiac.

Over the past three days I've killed hundreds of treasure midgets, and discovered there are 4 types, Bandits which are black/white, Seekers which are red, Goblins which are gold, and Pygmys that are blue.

We noticed that the drops tended to be slightly different for each so we decided to get some data to confirm our suspicions.

Data for about 35 kills are below:

https://docs.google.com/spreadsheet/ccc?key=0AnQSTGSAQofVdGhaM1pZQWQ5S0xRTy1FaW1mRnZJd3c#gid=0

Since the data sizes are relatively small, we can't draw too many conclusions, but two things that are obvious are this.

First, Seekers have a high tendency to drop gems, but as a result tend to drop slightly less gold and items.
Second, Bandits tend to drop more tomes, but as a result drop less gold and items.

In our data set, pygmys and Goblins are indistinguishable, but over the next day or so I'll take more data points.

TLDNR: Four types of treasure midgets: Bandits which are black and white and tend to drop more tomes, Seekers which are red and tend to drop more gems, Goblins which are gold and tend to drop items and gold, and Pygmys which are blue and tend to drop more items and gold.


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Wizard Gold Farming Guide


Wizard Farming Guide submitted by UkiyaEJL.
  • Port to Royal Crypts, get +GF gear (200 is optimal) and use Ice Armor runed with Frozen Storm Rune, use said skill to break pots.  And also get +pickup radius.
Video:



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Witch Doctor Pet Scaling Beyond Nightmare


Thanks to Breenns for submitting this small Witch Doctor tip on pets scaling beyond Nightmare.

For those who think the Witch Doctor pets don't scale well after Nightmare, I'm still using them super effectively in Hell and Inferno. It took some messing with stats.

Pets don't scale with vitality or dex. But they do scale with armor (str), physical resistance, and of course life regen with the right passive.

Shifting away from vitality towards those stats as well as getting an appropriate shield really made them worth while for me in hell.

As for Inferno, I Shifted to Res + Str in Act 1 Inferno and it's going alright...

Gargantuan is tanky enough to keep me alive.
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