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Diablo III on Playstation 3?

On the Blizzard job website is a vacancy for a "Playstation 3 Specialist" in the Diablo III section.

"Blizzard Entertainment is seeking an enthusiastic senior software engineer to be a key contributor on the Diablo team," the job posting read. "This position is responsible for overseeing PlayStation 3 (PS3) architecture design as well as other PS3-specific game code development to maximise platform performance. Responsibilities are to "design, implement, and maintain game systems to work on the Playstation 3".
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Diablo 3 Demon Hunter

Demon Hunter Sections:

Demon Hunter Guides

8 Great Demon Hunter Tips

Demon Hunter Builds

Demon Hunter Hell Tips + Skills

Demon Hunter Inferno Belial Build and Strategy

Demon Hunter: Hungering Arrow Single Target Damage Calculation


Overview:
Demon hunters are relentless vigilantes who execute their infernal targets with an arsenal of ranged weapons. They crouch and take aim far from danger, relying on bows, deadly traps, and projectiles to swiftly bring an end to the creatures that haunt their world.

With sweeping blasts of shot, wide salvos of arrows and timed explosives at their disposal, demon hunters excel at devastating groups of foes who cluster together. Hunters’ pinpoint accuracy also allows them to deal with stronger monsters at a distance: they can snipe at key targets or fall back while snapping off kill shots at advancing foes.

However, demon hunters’ focus on ranged combat and limited melee-weapons training leave them in danger when they’re cornered or surrounded. Evasive skills like defensive rolls and jumps, as well as targeted attacks that hamstring and slow enemies, are as crucial to survival as any arrow in a hunter’s quiver.

Background:

Those who call themselves demon hunters are not a people or a nation. They owe allegiance to no king. They are but a remnant – an echo – of those who’ve lost their lives to hellspawn. When their homes are burnt and their families butchered by demons, most newly scarred refugees give up on living – but a few bury their dead, band together, and swear vengeance.

Though they are small in number, hunters track and corner demons in the hopes that, if they can save even one life, their world will be better for it. At the end of a day’s hunt, most still close their eyes and have nightmares in which they see the horrors that brought them together: gore-caked claws, and men and women drowning in their own blood.

Awake, demon hunters see much the same. But, now, in the present, they finally have the power to retaliate.

They dare not dream of victory, or, even less likely, peace. And yet, they hunt. They can do nothing else.

Resource: Hatred / Dicipline

Demon hunters are perpetually at war with themselves. They hold no hope for a return to their former lives, but they fight and stalk demons with a passion. Those hunters who live to train others become deliberate and cautious and, yet, their impulses scream to meet demonic violence with more violence.

Every arrow that demon hunters launch is dipped in spite; nearly all of their attacks are delivered with Hatred, a cold, righteous anger that renders them utterly merciless to their enemies. Their Hatred is nearly endless; it recovers quickly, as, even at rest, demon hunters are filled with the desire for vengeance.

Those hunters who would hope to make any sort of true impact must temper their Hatred with a second resource: Discipline, the caution and care that ensures they live to kill another day.

Discipline is precious to demon hunters. Not only does it return slowly, requiring more reflection and patience than their Hatred-based attacks, but they must rely on it for every defensive maneuver – trapping enemies in place, vaulting out of the way of teeth and claws, and dodging hails of spines and arrows.

It is a simple matter for demon hunters to stand in place, icy with Hatred, and send a volley of projectiles at the hordes of their enemies. But, when they fail to defend themselves with Discipline, hunters leave 
themselves able to be slaughtered. A careful balance of Discipline and Hatred is the most likely way hunters ensure their survival.




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3 Wizard Videos

Here is some Diablo 3 Wizard footage:





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Diablo 3 Facts Sheet


May 20, 2012 Edit: Notice: This page is out dated. For an updated fact sheet and information on Diablo 3, please refer to the Diablo 3 Information FAQ.

Also check out the rest of the site while you're at it! Thanks for reading.

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Diablo 3 Graphics Explained by Lead Producer Keith Lee



We all know by now that some people went as far as to make a petition for Blizzard to change the graphics, even only after 3 days of seeing the very first screenshots of Diablo 3. Why did Blizard choose a different art style for Diablo 3 than the previous games in the series? When asked, lead Diablo 3 producer Keith Lee, stated that in Diablo 2, and 1, they featured darker landscapes and dungeons which fit great with the whole theme of the games. Since the very first screenshots were released, people have blamed them to look a lot like World of Warcraft, and complained that they were too bright and colorful for a Diablo game.

Keith Lee stated the following about this: “One of the things that we considered when we were working on the visuals for ‘Diablo III’ is the fact that color is your friend. We feel that color actually helps to create a lot of highlights in the game so that there is contrast. A great analogy is like in ‘Lord of the Rings’ — not everything is dark. It allows you to see what a creepy dungeon can be like but if everything is dark it doesn’t allow you to have a lot of contrast. Diablo I and Diablo II are darker, and I think that the one of the main reasons why is the fact that in ‘Diablo I,’ you’re basically in a dungeon the whole time. And in contrast to ‘Diablo III,’ you’ll be exploring outdoors, you’ll be in dungeons, you’ll be experiencing so many different areas."


"We want to bring as much variety as we can when you’re playing the game so that you’re excited to check out new environments. We don’t want everything to look the same and that’s really what we’re trying to aim for. What we also tried to do is create very clean textures so that you can really focus on them. It’s a stylized feel and in that sense, it’s very sort of a Blizzard philosophy. It’s just really pushing the envelope in terms of the visuals so that everyone is excited about how everything looks. We think that ‘Diablo III’ is going to be better in so many different ways. We’re just building and improving upon the the first and second ‘Diablo’ games.”

Kieth also stated, "We’re very involved, because everyone’s very passionate about our games. Blizzard employees spend a lot of time actually iterating on [the game], and so in terms of the next phase, what we’ll try to do is a proof on concept on lot of different gameplay aspects. And we really want to get as much feedback as possible so that we can improve on the game and ensure that we meet Blizzard quality for our fans and for ourselves as players.”

So I want to apologize in advance for my "graphics" post. I was just outraged that people did not appreciate just the fact Diablo 3 was announced, and instead complained. It seems as Blizzard will be listening and making the graphics as the people want them to be. Which is good to hear, but at the same time, I would still love to see them done by a professional, and not only by what some people want them to do.

But really, this is great news, as it means that Diablo 3 will feature both great colors for some areas, that will include waterfalls, and other vibrant textures, but in other parts of the game, such as dungeons, caves, etc. the game will bring back the dark and shadowy Diablo 2 feel that the series is so used to.
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Diablo 3 Paladin, maybe?


2012 Edit: Obviously there is no Paladin in Diablo 3...yet. Maybe some day Blizzard will add one though!

On the official Blizzard site, in cains journal, there are many concept art pictures. One of them was this one, that is seen on the left of this post (click the picture to see the full image). Now, is it me, or does this look like a Paladin?

On page 13 of Cain's Journal which can be found here: Deckard Cains Journal, there is a knight which is dual wielding two swords. This makes me think that there is a Paladin in Diablo 3 and that he or she will be able to dual wield weapons, unlike in Diablo 2.

As we can see from the concept image, it does not look that similar to the Barbarian:



Which leads me to think that this has to be a Paladin in Diablo 2 that can dual wield.
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Diablo 3: Player Killing. PKing is probably out. Official news from Blizzard.



This was posted on the World of Warcraft forums, by Bashiok, an official at Blizzard:

We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.

I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you've toggled it to get them back. After a while everyone usually agrees to a truce because it's just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I'm sure that it was a feature that was right up some people's alleys, I won't deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?

We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.

That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.


In my opinion, this is a great move by blizzard. This will allow for more fair PVP and less killing sprees by those people just trying to ruin the game for others. The PVP system of Diablo 2 was good, but after this many years, and World of Warcraft, I think it was time for it to get an upgrade. And here we can see that that is exactly what hey are doing. Games should always mainly be about fun, and this new change is all about keeping that fun, and keeping the annoying people who toggled PVP just to kill you for no reason.

Frustration has no place in video games. Game designers work night and day to make sure it stays out of their games, mainly in todays competitive games. With this new PVP system, hopefully that will change. Blizzard should release some more information about this in the coming weeks, and we will update you on it as soon as it is available.
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