We all know by now that some people went as far as to make a petition for Blizzard to change the graphics, even only after 3 days of seeing the very first screenshots of Diablo 3. Why did Blizard choose a different art style for Diablo 3 than the previous games in the series? When asked, lead Diablo 3 producer Keith Lee, stated that in Diablo 2, and 1, they featured darker landscapes and dungeons which fit great with the whole theme of the games. Since the very first screenshots were released, people have blamed them to look a lot like World of Warcraft, and complained that they were too bright and colorful for a Diablo game.
Keith Lee stated the following about this: “One of the things that we considered when we were working on the visuals for ‘Diablo III’ is the fact that color is your friend. We feel that color actually helps to create a lot of highlights in the game so that there is contrast. A great analogy is like in ‘Lord of the Rings’ — not everything is dark. It allows you to see what a creepy dungeon can be like but if everything is dark it doesn’t allow you to have a lot of contrast. Diablo I and Diablo II are darker, and I think that the one of the main reasons why is the fact that in ‘Diablo I,’ you’re basically in a dungeon the whole time. And in contrast to ‘Diablo III,’ you’ll be exploring outdoors, you’ll be in dungeons, you’ll be experiencing so many different areas."
"We want to bring as much variety as we can when you’re playing the game so that you’re excited to check out new environments. We don’t want everything to look the same and that’s really what we’re trying to aim for. What we also tried to do is create very clean textures so that you can really focus on them. It’s a stylized feel and in that sense, it’s very sort of a Blizzard philosophy. It’s just really pushing the envelope in terms of the visuals so that everyone is excited about how everything looks. We think that ‘Diablo III’ is going to be better in so many different ways. We’re just building and improving upon the the first and second ‘Diablo’ games.”
Kieth also stated, "We’re very involved, because everyone’s very passionate about our games. Blizzard employees spend a lot of time actually iterating on [the game], and so in terms of the next phase, what we’ll try to do is a proof on concept on lot of different gameplay aspects. And we really want to get as much feedback as possible so that we can improve on the game and ensure that we meet Blizzard quality for our fans and for ourselves as players.”
So I want to apologize in advance for my "graphics" post. I was just outraged that people did not appreciate just the fact Diablo 3 was announced, and instead complained. It seems as Blizzard will be listening and making the graphics as the people want them to be. Which is good to hear, but at the same time, I would still love to see them done by a professional, and not only by what some people want them to do.
But really, this is great news, as it means that Diablo 3 will feature both great colors for some areas, that will include waterfalls, and other vibrant textures, but in other parts of the game, such as dungeons, caves, etc. the game will bring back the dark and shadowy Diablo 2 feel that the series is so used to.
Diablo 3 Graphics Explained by Lead Producer Keith Lee
8:14 PM |
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diablo 3 graphics explained
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