Monk Max Rare Item Properties Guide submitted by Unleashed.
This compilation of item properties is made just for the monk. We seem to be the skill class that relies on our knowledge and skills to succeed, therefore i provide you with a tool to assist your theory-crafting needs, in order to further the monk community.
I have compiled what i believe to be all the relevant attributes on all item slots, as well as their maximum value. Initially i just wanted the stats for myself, but i figured why not share it with everyone, so here it is.
This is an ongoing work in progress, and i therefore encourage anyone to comment if you notice incorrect values etc. I expect there to be things to even out, especially in the days to come, so your feedback is much appreciated. Some properties have been omitted because i felt they were subpar, however, if you notice something missing and you can convince me that it is an desireable end-game stat for any monk specc, then i will add it.
This is just the first version of this post, since after having compiled all these stats i really need a break from them. Soon i will update things, for now just the raw stats are here for all to see.
Also, if anyone know if 6 properties is the maximum on a rare item, please let me know.
2-Handed Weapon
- 959 Life on Hit
- 1 Socket
- 150 Dexterity and Vitality
- 63.9 Life per Spirit Spent*
- 200 Vitality
- 5% Chance to Freeze / Stun
- 286-667 Damage (Any type, except; Cold 171-399)
- 25% Increased Attack Speed
- 100% Increased Critical Hit Damage
- 50% Enhanced Weapon Damage
- 200 Dexterity
- 6% Bonus vs. Elites
- 5 Reduced Spirit cost of Lashing Tail kick
- 8% Increased Critical Hit Chance with Tempest Rush/Wave of Light
1-Handed Weapon (Sword and Fist)
- 959 Life on Hit
- 1 Socket
- 150 Dexterity and Vitality
- 63.9 Life per Spirit Spent* (Fist only)
- 200 Vitality
- 2.59% Chance to freeze / Stun on Hit
- 286-667 Damage (Any type, except; Cold 171-399)
- 25% Increased Attack Speed
- 100% Increased Critical Hit Damage
- 50% Enhanced Weapon Damage
- 200 Dexterity
- 6% Bonus vs. Elites
Shield
- 80 All Resistance
- 60 Single Resistance
- 9% Chance to Block
- 100 Dexterity and Vitality
- 100 Vitality
- 16% Life
- 6% Reduced Elite Damage
- 397 Armor
- 2.59% Chance to Freeze/Stun
- 6% Reduced Melee Damage
- 14% Crowd Control Reduction
- 10% Critical Hit Chance
- 100 Dexterity
- 6% Bonus vs. Elites
Amulet
- 70 All Resistance
- 50 Single Resistance
- 657 Life on Hit*
- 133 Dexterity and Vitality
- 14% Life
- 169 Vitality
- 360 Armor
- 14% Crowd Control Reduction*
- 4% Reduced Melee Damage
- 17% Increased Attack Speed
- 8.5% Critical Hit Chance*
- 65% Increased Critical Hit Damage
- 27 Maximum Damage**
- 27 Minimum and maximum Damage**
- 169 Dexterity
Ring
- 70 All Resistance
- 50 Single Resistance
- 328 Life on Hit
- 89 Dexterity and Vitality
- 9% Life
- 240 Armor
- 14% Crowd Control Reduction*
- 89 Vitality
- 17% Increased Attack Speed
- 4.5% Critical Hit Chance
- 34% Increased Critical Hit Damage
- 27 Minimum and maximum Damage**
- 27 Maximum Damage**
- 89 Dexterity
Helm
- 80 All Resistance (Only 70 Spirit Stone)
- 60 Single Resistance
- 100 Dexterity and Vitality
- 1 Socket
- 12% Life
- 29.8 Life per Spirit Spent* (Spirit stone)
- 100 Vitality
- 397 Armor
- 14% Crowd Control Reduction
- 14% damage (All spirit regenerators + Exploding palm and Sweeping Wind)
- 6% Critical Hit Chance
- 100 Dexterity*
- 5 Reduced spirit cost of Cyclone Strike
Chest Armor
- 80 All Resistance
- 60 Single Resistance
- 12% Life
- 200 Vitality
- 100 Dexterity and Vitality
- 6% Reduced Damage from Elites (maybe 7%)***
- 3 Sockets
- 397 Armor
- 6% Reduced Damage from Melee
- 100 Dexterity
Legs
- 80 All resistance
- 60 Single Resistance
- 200 Vitality
- 100 Dexterity and Vitality
- 397 Armor
- 2 Sockets
- 100 Dexterity
Gloves
- 80 All Resistance
- 60 Single Resistance
- 100 Dexterity and Vitality
- 5% Chance to Stun on hit
- 100 Vitality
- 265 Armor
- 200 Dexterity
- 17% Increased Attack Speed
- 34% Increased Critical Hit Damage
- 10% Critical Hit Chance
Boots
- 80 All Resistance
- 60 Single Resistance
- 12% Movement Speed
- 100 Dexterity and Vitality
- 265 Armor
- 100 Vitality
- Chance to Immobilize
- 200 Dexterity
Shoulder
- 80 All Resistance
- 60 Single Resistance
- 100 Dexterity and Vitality
- 12% Life
- 100 Vitality
- 265 Armor
- 100 Dexterity
Belt
- 80 All Resistance
- 60 Single Resistance
- 5% Chance to Freeze
- 100 Dexterity and Vitality
- 12% Life
- 100 Vitality
- 265 Armor
- 100 Dexterity
Bracers
- 80 All Resistance
- 60 Single Resistance
- 100 Dexterity and Vitality
- 100 Vitality
- 265 Armor
- 6% Reduced Damage from melee
- 6% Critical Hit Chance
- 100 Dexterity
Legend:
*I suspect it may be different.
**There is something incorrect about this. Get both maximum and maximum + minimum of 27 damage, and you will get 27-54. I have seen a ring with 22-69 damage however.
***Looking at a 7% Reduced Damage from Elites at AH as I type this, does not show up if I search for 7%.
0 comments:
Post a Comment