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Showing posts with label Witch-Doctor-Builds. Show all posts
Showing posts with label Witch-Doctor-Builds. Show all posts

Witch Doctor Tank Build

Witch Doctor Tank Build by Completeli. (Note: This build is not for inferno.)

The build:
http://us.battle.net/d3/en/calculator/witch-doctor#bSUdRT!ZcV!YacZac

A lot of people have been saying poison dart with splinters is more damage... and it's just not. Not even single target does it compare, At low weapon levels it is strong but if you aren't using spiders (every rune is useful for difference situations) you aren't taking advantage of your ability to multiply low percentage proc chances to obscene levels.

2.6% chance to freeze/stun/blind/fear/etc via 6 casks of 4 spiders just became ~50%
chance to control 1 or 10 or 20 monsters to death. And with tanking this basically increases
your mitigation even more.

10-300 life gained on hit - The amount of healing you do with just 10 health on hit through 24 spiders is almost ridiculous. I expect serious nerfs to spiders just for these two things.

Locust swarm: I had to do a lot of experimenting to get to this point. Dire bats was just sooooooo ridiculously good...I thought. This spell combined with Jungle Fortitude and Bad Medicine basically gave you 50% immunity to all damage to everything you can see and even off the screen. The rate this spreads through 30-40 monsters is insane. 1 cast with 30 monsters surrounding you just outdamaged 2-3 mana bars of Dire Bat spam.

Spirit Walk: With Spirit vessel gives you the lowest cooldown ultimate defense spell in the game, Even beating Monk Serenity spell. Not to mention you regain 21% of your maximum health every 13seconds. And if by chance it's not enough, Spirit Vessel will pop it for you free of charge and cooldown every 90 seconds (which is almost impossible to need even that fast).

Soul Harvest: Another giant heal which Illusion Arcane Damage Anything mobs will have you laughing with the 9-12k heals you pop off every 15 seconds.

Hex: Almost everything in the game can be sheeped up. There are only a few bosses that can dodge the bullet. The heal is just icing on the cake, and more useful than pretty much every other rune.

Acid Cloud: With corpse bomb rune is your swap with Hex when need be. And fills your need for huge damage when you need it. I get up to 18,000 crits with this. No cooldown means you can spam 4-5 instantly and do 90k damage in a split second, all the while you have your widow-maker spiders to get your mana back full for the next round of ridiculous damage.

The Gargantuan: The one summon that never falls off. It's good when you get it and it's even better late. the bruiser is even more disable you can take advantage of. the random stuns he throws out mixed with the almost nonstop disable from your spider procs makes you take such a low percent of attacks.

All those spells mixed with:
34,000hp
22% dodge
26% block


...is why we are the tankiest of all characters.

And with the burst from acid cloud can still blow up giant mobs when need be.

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Witch Doctor AoE and Boss Builds

Witch Doctor AoE and Boss Builds by Cheveyo.

Currently, I'm level 29.

Here is my AoE build: http://us.battle.net/d3/en/calculator/witch-doctor#hSUdiT!bc!aaZZaZ

Here is my Boss fighting build: http://us.battle.net/d3/en/calculator/witch-doctor#aeUdgT!bc!baZZaZ

For most fights, I charge in, use Locust Swarm, Hit Firebomb once or twice to get some bouncing, hit Soul Harvest for the buff and heal, then drop acid cloud on everything. After this I spam Firebomb until everything is dead. If I'm about to die, I use spirit walk and walk through some health globes. If there are no globes, I walk to the outside of the pack, use a pot and then proceed to spamming firebomb.

Against bosses, I switch to those abilities, as they allow me to do a lot of single target damage quickly. Dart and Spirit Walk are excellent for mana regen. I use Haunt and Soul Harvest for heals. Spirit Barrage is my spam ability. I start the fight by dropping Haunt on a target then I spam barrage until OOM, then spam Dart. To regain all I've spent. I recast Haunt when I stop getting the heal ticks. Spirit Walk I use if the boss is hitting me too much or if they're dropping too many ground puddles/gas clouds.

Gargantuan is used for both because he's a boss.

Passives: Spiritual Attunement for the obvious reasons. Bad Medicine so I don't die too quickly.
I'll be trying out Circle of Life(the one that spawns zombie dogs) once I hit 30.
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Witch Doctor Spirit Barrage Build

Here is a Spirit Barrage Witch Doctor Build:
Submitted by: Unknown

http://us.battle.net/d3/en/calculator/witch-doctor#gZSeid!Wbf!aYZaaZ

Currently a level 41 WD in Act 2 Nightmare.. Havent died once and when I have decided to play with others..

I'm generally the highest damage output.

Spirit Barrage is far from useless, in my build ^ its my best form of Single Target DPS with my High Hit so far being a crit of 4.2k.

On spirit walk.. I dont use it.. with a runed 80% Speed Reduction Grasp.. monsters do not reach me.. and in the crazy chance that they do.. In my build.. You will have Haunt running healing any damage you take and Locus doing the same if you have a % Life Conversion weapon. In extreme situations, you drop a Harvest which gives you a ton of health with its HP rune and you're golden.

Believe I sit somewhere at 1300+ Character listed damage fully buffed with my current set up.

The one issue you'll have with my build is Mana.. you cant spam AoE like you would with other abilities.. but you really dont need it. Against groups (In groups, AkA Multiplayer) a Grasp > Locus > x1 Haunt is generally enough DPS for the rest of your guys to clean up safely without you seeming like a burden more than a benefit and against Bosses, your passives / runes give you enough return mana to keep a barrage going out at a constant rate. (And thats without heavy +Mana regen gear [On my current gear at least])
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Witch Doctor Inferno Build

Witch Doctor Infero Build by Obl1TeRaTE. This build should help you tackle Inferno with a Witch Doctor.

http://us.battle.net/d3/en/calculator/witch-doctor#ecUdjQ!UWV!caZZYb

  • Get 1-4 on CD for vision quest.
  • Throw around haunt and dire bats like crazy and give the whole party 50 percent increased damage and 30 percent movespeed/attack speed between mass confusion and BBV. 
  • Spirit walk in for the harvest with 70 percent damage increase between your buffs and pierce the veil. 

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