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Showing posts with label Wizard-Builds. Show all posts
Showing posts with label Wizard-Builds. Show all posts

4 Great Wizard Builds

Here are 4 great Wizard builds by Rayezilla.

Build 1: 'Disintegreat' aka 'Press R-click to Win.' Usable at level 35, this build focuses on Disintegrate's amazing AOE power.

Magic weapon gives a 15% DPS boost, storm armor and diamond skin both provide protection and cut the Arcane Power cost of the sweet lazur beam.

For single-bosses, simply switch 'glass cannon' to 'cold blooded' and disintegreat to cold ray, and it's quite viable. Possible upgrade runes are Disintegreat's volatility at 39 and frost nova's bone chill at 51. Swapping frost nova for blizzard or slow time are also quite acceptable.

Build 2: 'Free Attack is Best Attack.' This build skips Arcane Power as a damage source and instead focuses on crazy sustainability and crowd control. In this particular version, Blizzard is used to snare the enemy group, allowing for easy targeting by Electrocute and damage avoidance.

Build 3: 'Up Close and Personal.' This close range, durable build is a huge change from the normal wizard tactic of 'omg stay away.' Arcane orb is now a 'fire and forget' shield spell, the explosion aoe can be instantly triggered for more close-range burst DPS, and your health regen is massively increased.

The build is not as 'bursty' as one focused on disintegrate or cold beam, but turns you into a close up powerhouse. Since variety is the spice of life, you may enjoy trying this interesting alternative build.

Build 4: 'Ice, Ice, Baby.' This chilling build uses high defensive power and lots of escapes to keep you alive while you demolish elites, uniques, and bosses. The downside of this build is that you will have difficulty soloing. It's really a build you would only want to use in a group.
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Wizard Meteor Build

Wizard  Meteor Build by BPT.

The build: http://us.battle.net/d3/en/calculator/wizard#bkYXOS!WcX!bYZabZ

Piercing Orb: This does the most damage of all signature spells but still allows me a save distance. It always goes through your target and you hit a lot. With Astral Presence this fills up your Arcane Energy to 140 in about 4 shots.

Meteor: Very nice damage, I choose this over Arcane Orb (very powerful) because I can drop it in the middle of a group, while Arcane Orb damage can be very significantly reduced by one or two monsters running in front of a group.

Frost Nova: 3 second stun on a 9 seconds cooldown, I feel like I am super weak without this. It also increases my Meteor (Comet) damage by 20%.

Crystal Shell: Nice 'oh ****' button, saved my ass so many times and allows for that powerful Frost Nova to be hit without danger to your life.

Energy Armor: More Arcane Power to start with so bigger combo's. 65% armor is huge aswell, I'm expecting a nerf to this spell soon.

Magic Weapon: 15% extra damage is so much!

Battle plan:

  • Round up monsters.
  • Cast 2 Comets.
  • Cast Frost Nova.

You can change this build for more DPS by dropping Cold Blooded and putting the Star Pact rune on Meteor. Before I had access to Comet this is what I ran but I'm expecting to need more control in Hell / Inferno.

Currently this build is so strong that I feel like a lot of other skills are completely useless. For example: Magic Missile with Penetrating Blast. When compared to Shock Pulse with Piercing Orb. MM does 110% damage with 70% chance to pierce, SP does 105% damage with 100% chance to piece.

You gain 5% damage and lose 30% piercing, what kind of moron would use MM with that rune? Aside from that I really dislike the fact that there are no primary skills for each elemental type and the melee one's are not that good in higher diffeculties because you generaly can't take that many hits.
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Wizard Meteor Build

Here is a Wizard Meteor build.


http://us.battle.net/d3/en/calculator/wizard#ZYlkfm!XWf!baaYab

How to play:

  • Cast Ice Armor, the area chill should help some.
  • Cast Blizzard in the same spot to help slow/root the.
  • Cast Meteor in a planned spot between enemies and you.
  • Cast Frost Nova when they get to that spot.

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Diablo 3 Lightning Wizard Build

Here is a lightning Wizard build by Sokend:

Active:

Electrocute -> Chain Lightning. To hit up to 6 targets.

Arcane Orb -> Celestial Orb. Mainly need an instant nuke type spell for what I have in mind.

Frost Nova -> Shatter. For more control.

Storm Armor  ->  Shocking Aspect. Crits have a chance to shock a nearby target. Additional source of lightning damage.

Magic Weapon  ->  Electrify. Attacks have chance to arc lightning to 3 nearby targets. 3 additional sources of lightning damage.

Archon -> Improved Archon. Really this could probably be just about anything else. I just love the idea of archon.

Passive:

Paralysis: 8% chance to stun for 2 seconds on lightning damage. All that source of lightning damage, and the speed of chain lightning should result in a lot of stunning while Frost Nova is on cooldown.

Glass Cannon: More damage, more damage taken. Ideally the control should be enough to make this worth it.

Arcane Dynamo: This is the reason for an instant nuke spell. Once 5 flashes of insight are up, I want to dump that into a single ability, and then start building up more.
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Diablo 3 Ice Wizard Build

This Ice Wizard build was submitted by KeIsob.

This is my late-game Ice Wizard build.

It is built to have as much AP regen as possible, to fuel raining comets onto frost nova'd and slow timed enemies. In this build, Comet is your only ability that even costs you AP.

Both the Frost Nova and Slow time are runed to Increase damage taken by the comets. Diamond skin is runed to lower AP cost, to loose even more.

With this build, you rotate between Frost Nova, Slow Time, Frost Nova, Diamond Skin, Frost Nova, and so on. All the while spamming comets, and then your signature runed to restore 8 AP per hit with Prodigy. All the while you have +20 max AP, and +4 AP regen/second from Arcanot and Astral Presence. Let the Comets pour.

Link to the build: http://us.battle.net/d3/en/calculator/wizard#akYgXj!WcX!YYcZZY
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Wizard Builds

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